Pursuing a Master's in Engineering in EECS with a focus on Human Computer Interactions.
Studied Electrical Engineering and Computer Science. Balancing eclectic courses like Toy Design and Analog electronics, I convinced my advisor that I knew what I was doing.
Graduated with hardware, software, and design skills.
Working with the MIT Human Systems Lab (Man Vehicle Lab) and the NASA BASALT project to create Augmented Reality displays for astronauts.
Worked on emerging technologies and applicability for designing the future. Built several prototypes and concepts out.
Worked on optimizations for Windows Mixed Reality Headsets. Built workloads and stress tests for XR platforms.
Worked on computer vision, Microsoft Azure, and the Intel Movidius VPU.
Designed and built a Hololens augmented reality data visualization and analytics tool. Designed and built from scratch in 3 weeks.
Worked with portfolio company VRTIGO building an analytics platform for mobile VR. Worked extensively with WebVR, Unity, and A-Frame.
An Architectural designed tool built as a Mixed Reality proof of concept using Leap Motion, Windows MR, Structure sensor, and a backpack PC. Physical room is reconstructed into virtual room and aligned realtime and can be edited.
As part of the NASA Basalt Analog Missions, we have developed an AR navigation tool proof of concept for treacherous terrain navigation for a future Mars mission. It uses an algorithmicaly optimized path draped over the real world terrain. This was tested in field as part of the Analog missions at Volcano National Park, Hawaii.
Created an AR data visualizer for multidimensional data on Hololens. Designed and prototyped full application in 4 weeks. Includes natural interfaces, intuitive voice commands, audio feedback, interactive menus, and more.
Build rapid prototypes for hardware products and designs
Design awesome website like this one (or even for VR)
Build complex systems for applications like voice recognition or autonomous drone control.
Design cutting edge VR and AR applications. Not just games.
Build systems for understanding the world around through cameras, (3d and 2d).
Programming Hybrid cloud solutions, particularly useful for embedded devices
Making custom graphic assets through Illustrator, Photoshop, CAD, sketchup and more.
PnP testing and optimizing of applications for different hardware requirements.